It had a few problems.
The game itself is alright, but it's extremely difficult. People think the first level is hard, what about the second with teleporting ninjas that appear out of nowhere? The zombie level was a joke too. The red guy that could hit you from almost anywhere on the screen was a boss, right? So how come he'd spawn over and over again. One hit takes of 1/3 of your health. I killed him three times in one life, and then I of course died because even standing beside a skeleton drains your health. Have you actually tried to complete this yourself? Most of the time I had to jump about, barely hitting things with the edge of my weapon. It would be a lot better if I could actually take more than a few hits before I'm about to die.
In short: It's far too hard, the enemies spawns are really hard to keep up with and they take off too much health when they hit you.
That being said, I liked the graphics and the gameplay. It's the kind of thing that (if it's easy) keeps your attention for a long time. The story seemed pretty interesting too, but I didn't get further than the necromancer resurrecting his dead brother. When he brought him back it looked amazing, but the little pagan symbol spoiled it slightly, it looked out of place.
If you change it to make things easier, I'll enjoy playing it a lot. Right now it seems like a waste of effort though, as each level would probably take ten-thirty minutes and there isn't even a save feature (I don't think).
I'm probably being overly critical, but there you go.