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Recent Movie Reviews

17 Movie Reviews

ffff

I'm voting high because there's too many whiners giving you low scores when they have stupid reasons. Giving you anything below 4 simply because the plot is basic (even though it's clearly a short animation) or the few seconds of violence (ted was a dick anyway) seems really unfair. It looks like you tried with the graphics and sound, so you at least deserve that much. Most of the low voters just don't realize how much effort a minute long animation can take.

Oh, and the ending was worth a giggle.

Stunning >:)

The graphics are amazing, and the entire story is really quite good... Simple yet it keeps you interested.
Erm.. I can't really see anything wrong with it :\
So it's perfect I guess? In my eyes anyway :D
Well i hope you make more flash movies, they're brilliant. 5/5

Bah

OK, so rammstein is an alright band.. But that was terrible..
It sounded horrible, you butchered a good song.. It would have been much better if you had just made a flash about Du Hast >.<
Other people might like this.. But not me, sorry..

Recent Game Reviews

16 Game Reviews

Phew.

So I beat the game on my first try, and got 74 deaths. I'm not sure if that's good or bad seeings as the leader board won't work for me, but I'm pretty happy with less than 75. It got to the point where I was so pissed off that I couldn't be bothered waiting. And level 14 was like... the hardest for me. There's hardly any room to move and if you make the slightest mistake, you're dead. I also noticed a few slight bugs, where I'd complete the level even though I only close to the green area. This only really helped on one level, but yeah. Good game, it was surprisingly fun to play.

It had a few problems.

The game itself is alright, but it's extremely difficult. People think the first level is hard, what about the second with teleporting ninjas that appear out of nowhere? The zombie level was a joke too. The red guy that could hit you from almost anywhere on the screen was a boss, right? So how come he'd spawn over and over again. One hit takes of 1/3 of your health. I killed him three times in one life, and then I of course died because even standing beside a skeleton drains your health. Have you actually tried to complete this yourself? Most of the time I had to jump about, barely hitting things with the edge of my weapon. It would be a lot better if I could actually take more than a few hits before I'm about to die.

In short: It's far too hard, the enemies spawns are really hard to keep up with and they take off too much health when they hit you.

That being said, I liked the graphics and the gameplay. It's the kind of thing that (if it's easy) keeps your attention for a long time. The story seemed pretty interesting too, but I didn't get further than the necromancer resurrecting his dead brother. When he brought him back it looked amazing, but the little pagan symbol spoiled it slightly, it looked out of place.

If you change it to make things easier, I'll enjoy playing it a lot. Right now it seems like a waste of effort though, as each level would probably take ten-thirty minutes and there isn't even a save feature (I don't think).

I'm probably being overly critical, but there you go.

RogueTeddyBear responds:

Yes i have completed the game under the same conditions you are under. If it helps, when the red demon thing spawns, go right over to him so he cant hit you with the blade of his sword and slash at him. Otherwise, use block and dash attacks to kill the other undead. I know i've said this a lot but blocking and dashing may save you :)

Thank you so much for the good review.

Pretty good.

I was a bit surprised when I saw this in the portal; I loved the first one but heard nothing about a sequel coming out. I tried playing it last night, and found the same bug as mentioned below; that double jump is a bitch. After attempting to re-play it, I found an even weirder one. If you click new game but wait at the tutorial screen, your character (or the enemy) seems to start saying things, and then when you do start to play, all enemies that spawn immediately die. I got 21 kills with zero damage.

Anyway, onto the game review. At first, it seemed to be roughly like the original. After a bit of playing around, I noticed that there are a lot more moves you can use, and a much larger space to maneuver around. The extra moves seemed to complicate things a lot, but I guess it just requires some getting used to. Being able to jump with the arrow keys would be a whole lot easier though, maybe the up arrow for jumping and the down arrow for blocking? Apparently D is block as well as attack, which I didn't really get. I'd assume that you're meant to press it right before getting hit, but it would give you more control to have separate attack/defend buttons.
The shop was a good idea. It added a new dimension to the game, and gave me more of a reason to get better ratings. Being able to upgrade your favourite weapons is really good, before you'd find a better sword and your old one became pretty much obsolete (at least I THINK you can do that, I haven't checked myself yet). I liked being able to use items too, those would be handy for the long, difficult boss battles.
The other new features were alright I suppose. All I really got to test out was grappling and stealing your enemy's weapon, which doesn't seem that useful. Maybe I'd do that if I was trying to weaken them, or if they had some kind of special weapon... Generally I'd just stick with my own sword though. Taunting is only good if you're focusing on a high rating, which would be alright for some people (not me though). Perhaps you could make it so that it heals you, and gives you a little magic too? It might already do that, I didn't notice at the time. You could even it out by making the taunt last longer. The barriers were ok, the red one is a bit pointless, but the blue one adds a puzzle aspect, which is kind of nice.

All in all, it was a good game that was spoilt by a few bugs. I think it'd be great if you fix them, but it's not much fun playing a game if it could glitch at any time. If you did test this alone, then the glitches are understandable, but you should look into finding some other people to help in the future. I'm sure a lot of people would be willing to do it, because it's a good game. I'd even be willing to help out, if you wanted.

Oh, and one quick question: Do you have any idea when (if) you'll release the next issue? Just wondering out of curiosity. I'll look forward to playing it, if there's going to be one.

This turned out to be a long review :3 I'll be surprised if many people read it.

Dizimz responds:

thanks . A real review. though next issue, please play it front to back okay?

Im getting a little agitated. Not with you though.

Stealing does a few things.

A - It makes it so the enemy cannot shield against you.
B - it makes him unable to attack.
C - Stolen Weapons Can be thrown.
D - Or since theyre light used in aerial attacks. Its a crutch for people yet to unlike more powerful weapons.
E - The kill prompt will make Encon do a different move than if the enemy was armed.

I dont know when the next issue will be done unfortunately. Nemesis is working on the music and Im doing concept art atm. Also working on my overdo portfolio.

I am working on the bugs. This is what happens when your beta team ditches you. those bastards.
Issue 2 will bring in some familiar faces so look forward. and right off the bat. You unlock a new weapon. Called dudagera. Which is simialar to the blades of chaos. (wasnt originally meant to be)
Dudagera is a kasari gama. which is a small sythe or sickle chained to a weight. In the end since it ended up being my fire weapon . It attacks sorta like the blades of chaos.

thanks for your time, youre one of the few NGers who knows what a review is.

Recent Audio Reviews

1 Audio Review

didnt hear it

cant give review cos i never heard the song

Does sir like my duck? We have such lovely children :(

Age 35, Male

Psychologist

Schools for them rich folk

Japan

Joined on 1/5/05

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